I have however come to a stall/Roadblock. In order to make this mod look half decent, The textures I am using are 64 by 64 pixels. In the futre, there may even by Textures larger than this, at 256 by 256 pixels.
But I digress. Those you have played with minecraft texture packs will be aware of the file terrain.png.
When adding new blocks to the game, using modloader or similar, people will find a blank space in terrain.png (this is often a funky purple colour) replace this blank space with their new texture, then refer to it. Sometimes people will create a PNG file that is 16 by 16. Then they will refer to the file location of this text file, and the modloader plugin will find a blank slot on the terrain.png (ie one that isnt being referenced, and override it with this new one.
This means however that there can only be 256 textures in the game. baring in mind that the vanilla game uses lots of these textures, leaving approx 40 for mod use. Currently my mod is using over 100!
This necessitated using a plugin called minecraft forge. Among other things, minecraft forge has the ability to add a new "terrain.png" However whenever i try to add textures to minecraft, I end up with the following crazy image:

Excuse me while i try to sus out what the hell is going on :)
Edit:
I found out!!!
It turns out, that I need to tell the program where the png file is located in the mod file and the text file. Then it works.
I have got a lot done today, and I would really like to show some screenies, but I want to blow everyone away with the first demo. Not that anyone but me reads this lol.
Hmm are u still working on this cause ive been looking at any dungeon keeper projects and stuff and most are not even in work anymore. So im hopeing u keep up the work on this!
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